High Reliefs from 3D Scenes

نویسندگان

  • Sami Arpa
  • Sabine Süsstrunk
  • Roger D. Hersch
چکیده

We present a method for synthesizing high reliefs, a sculpting technique that attaches 3D objects onto a 2D surface within a limited depth range. The main challenges are the preservation of distinct scene parts by preserving depth discontinuities, the fine details of the shape, and the overall continuity of the scene. Bas relief depth compression methods such as gradient compression and depth range compression are not applicable for high relief production. Instead, our method is based on differential coordinates to bring scene elements to the relief plane while preserving depth discontinuities and surface details of the scene. We select a user-defined number of attenuation points within the scene, attenuate these points towards the relief plane and recompute the positions of all scene elements by preserving the differential coordinates. Finally, if the desired depth range is not achieved we apply a range compression. High relief synthesis is semi-automatic and can be controlled by user-defined parameters to adjust the depth range, as well as the placement of the scene elements with respect to the relief plane.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Making bas-reliefs from photographs of human faces

Bas-reliefs are a form of flattened artwork, part-way between 3D sculpture and 2D painting. Recent research has considered automatic bas-relief generation from 3D scenes. However, little work has addressed the generation of bas-reliefs from 2D images. In this paper, we propose a method to automatically generate bas-relief surfaces from frontal photographs of human faces, with potential applicat...

متن کامل

Computer-Assisted Generation of Bas-and High-Reliefs

The paper proposes a computer-oriented interpretation of the laws ruling the elevation of gures in basor high-relief sculptures, and presents some simple algorithms and a prototypal, public-domain software tool for the generation of 3D basand high-reliefs starting from 3D surface models.

متن کامل

Ubiquitous Creation of Bas-Relief Surfaces with Depth-of-Field Effects Using Smartphones

This paper describes a new method to automatically generate digital bas-reliefs with depth-of-field effects from general scenes. Most previous methods for bas-relief generation take input in the form of 3D models. However, obtaining 3D models of real scenes or objects is often difficult, inaccurate, and time-consuming. From this motivation, we developed a method that takes as input a set of pho...

متن کامل

Ambiguity in pictorial depth.

Pictorial space is the 3-D impression that one obtains when looking 'into' a 2-D picture. One is aware of 3-D 'opaque' objects. 'Pictorial reliefs' are the surfaces of such pictorial objects in 'pictorial space'. Photographs (or any pictures) do in no way fully specify physical scenes. Rather, any photograph is compatible with an infinite number of possible scenes that may be called 'metameric ...

متن کامل

Relief: Pictorial and otherwise

Surfaces play an important role in visual perception. They are perceived as ‘(perceptual) reliefs’. that are surfaces in 2 + 1D perceptual space, that is the product space of the 2D visual field and the ID ‘depth dimension’. It is in many respects irrelevant whether the observer views a true 3D scene or a flat (2D) picture of a scene. In both cases, the percepts are reliefs in 2 + ID perceptual...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Comput. Graph. Forum

دوره 34  شماره 

صفحات  -

تاریخ انتشار 2015